Train Sim World 5
Train Sim World 3: Game Update June 7th
Our latest update brought a mighty list of changes for Midland Main Line, Linke Rheinstrecke, Breme-Oldenburg, Peak Forest, as well as additional changes to Isle of Wight: Ryde-Shanklin, West Cornwall Local, Arosalinie, Luzern-Sursee, Main-Spessart Bahn and the 1938 Tube Stock!
Headliners
Midland Main line
Full host of improvements, including an environment and scenery sweep, adjusting clipping objects and collisions, new timetabled freight services (listed below) and a range of various gameplay fixes.
- Added 89 HST services, particularly between Derby <-> Leicester
- Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
- Added ROG service from Derby -> Leicester dragging the Blue Class 375.
- Re-enabled ROG and Class 375 Blue service
- Re-enabled Toton HL -> Leicester Aggregate freight service
- Updated Class 66 railtour to use SEH Class 66 instead of RHTT
- Overhauled area around Derby station, including adding a Derby Arena football stadium, 3 new buildings on the platforms, barriers and changed bridge supports.
Linke Rheinstrecke
- BR 103 window wipers will now behave correctly
- Vehicles will now correctly stop at level crossings.
- Added OHLE in the ‘Cold Steel’ BR 110 scenario
- Improved visuals for trees across all seasons to prevent them appearing grey and popping into colour on approach.
Full Changelog
Core
- [XSS] Removed large black objects appearing in the sky – Aliens don’t invade TSW until 2177
- [X1X/XSS/XSX] Xbox memory improvements (Saving ~112MB)
Midland Main Line
Timetable
- Added 89 HST services, particularly between Derby <-> Leicester
- Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
- Added ROG service from Derby -> Leicester dragging the Blue Class 387.
- Re-enabled ROG and Class 375 Blue service
- Re-enabled Toton HL-> Leicester Aggregate freight service
- Updated Class 66 railtour to use SEH Class 66 instead of RHTT
Gameplay
- Removed short 90mph section when leaving Nottingham station
- Fixed a crash starting the ‘Set Pieces’ scenario.
- Fixed missing ‘set junction’ objectives on the ‘Set Pieces’ scenario.
- Fixed custom liveries spawning in HST and 158 formations on introductions and tutorials.
Derby Station
- Added Derby Arena football stadium
- Added 3 new buildings on the platforms and updated many others.
- The model for Derby Roundhouse has been replaced with new models and textures.
- Added Barriers at Derby station
- Changed bridge supports
- Updated Derby side building with doors, windows and arches, and weathering effects.
- Station building should no longer be floating
- Added more car variation in car parks around Derby
- Lamps no longer clip into the wall around Derby station
- Renamed text above lounge on platform 7 to read “EMT Lounge”
- Removed floating benches
- Adjusted lighting around the station
- Fixed light leaking in through the underpass roof from the platform above
- Fixed rain passing through the canopies.
- Fixed holes in the scenery at Derby station - Talk about mind the gap!
East Midlands Parkway
- NPCs will now spawn at East Midlands Parkway
- Shelters will no longer change size when moving away.
- Added missing track point blades coming out of the tunnel before East Midlands Parkway
- Updated with signage and display boards to the platforms to better match references, and added weathering on platforms.
- Player should now be able to climb onto platforms at East Midlands Parkway and Leicester Station.
- Removed snow build-up appearing on platform 1
- Fixed posters clipping into fences
Nottingham
- Snow will no longer build up underneath Nottingham Bridge
- Fixed floating assets around platforms near Barrow Under Soar and Nottingham.
- Fixed issues with passengers getting stuck or floating at Nottingham station
- Fixed Nottingham station platform number signage with correct numbers
Additional
- Added AWS magnet on the line from Derby -> Spondon
- Added a new bridge around Leicester
- Achieving a gold medal on ‘5D90 Derby Etches Park’ will now correctly display on the menu
- Redesigned Sawley level crossing to be more natural, added angled crossing plate
- Adjusted platform height at Syston station
- Rain/snow should no longer clip ends of Redhill tunnel
- Adjusted platform at Barrow Upon Soar so it no longer clips with the 158
- Updated scenery around Loughborough station based on community feedback.
- Adjusted platform gauging at Leicester so that platforms better match the curvature of the track
- Fitted incandescent bulbs to signal just north of Leicester station
- Moved Lamp post at Spondon so a car stop could be attached to it
- Activated AWS ramp for signal just north of Beeston station.
- Passengers will no longer get stuck in the ground before boarding a train at Loughborough
- Created an extra car stop at Loughborough so longer trains can fit more coaches on the platform and allow passengers to board.
- Signal LR501 should no longer display double greens on a clear aspect, and appropriate numbers of yellows on caution aspects.
- Fixed trees appearing too close to the track
- Fixed a gap in Leicester footbridge.
- Fixed Beeston station stair textures
- Fixed conflicting speed limit information around curve at Long Eaton and before East Midlands Parkway from Nottingham
- Fixed hedge materials displaying incorrectly
- Fixed various collision errors and clipping across all stations and along the route.
- Fixed various camera clipping issues – players can no longer fly through iconic buildings.
- Fixed flowerpots attachment to fences at Long Eaton station
- Fixed text at the end of ‘The Night Train’ scenario from disappearing quickly
- Fixed various spelling errors
Class 158
- Passengers no longer stand in the vestibules and block the player
- Added two help tips that show the player how to open doors using shortcuts.
- Added a set to set the Reverser to “Off” in the tutorial.
- Added animations and a toggle to Clipboard light switch.
- Added DSD pedal animation and sounds
- Door panel buttons should function as expected.
- Window wipers now properly clear rain/snow.
- Changed wiper mode speeds for different slow and fast settings.
- Raised driver view point by 5cm
- Allowed gangway door to be opened from opposite cab of two coupled units.
- Cab Dial needles can now be seen at night with cab lights off
- Taillights are now correctly red.
- Train should work as expected when taking over from the AI after being previously coupled
- Adjusted platform height at Syston station
- Adjusted Vigilance penalty and pedal emergency timers to align with real-life setups.
- Changed Traction Isolation and Vigilance Isolation to be toggleable, and made it so that the glass bar is removed when you toggle them
- Changed orange swooping line on the exterior of the 158 shall now end with a sharp point, based on community feedback and reference images.
- Ensured climb up options for all doors
- Ensured that all guard panel buttons are clickable, and that buzzer has audio.
- Ensured Starting engine with "Aux lights" extinguished will not trip Alternator Excitation
- Ensured “local control” only shuts off the local engine and the engine can be restarted by pressing Engine Start
- Implemented Fault Lamp Test - When the fault lamp test button is pressed the Engine Stop and both Transmission Fault lights are illuminated.
- In both 52 and 57 variants, the key will now correctly disappear once players have stopped interacting with the key VHID in the guard panel.
- Cab gauges will now be visible if instrument lights are inactive or when in direct sunlight.
- Brake demand light will now flash when brake demand is triggered and the TPWS/AWS reset button has not been pressed.
- Prevented players form being able to click the front coupler in external views.
- Disabled Sander and Uncouple button lights from illuminating
- Removed ability to interact with the second man’s seat window through the front cab door
- Removed “ripple” visual effect on front window texture
- Reduced amount of sliding and slipping in conditions with bad adhesion
- Fixed areas where the model and textures were low resolutions
- Fixed texture seam alongside the side of the reverser handle
- Fixed Class 158 Head/Tail light mimic panel to display marker lights as intended
- Fixed AI trains so they can couple without issue
- Fixed issues with lighting in the passenger compartments
- Fixed an issue causing to guard panel local door to not work as expected in the Open position
- Fixed lighting on the rear of the train at the start is showing red and white (service 5C20)
- Fixed issue preventing sanding to never be applied on rear coach
- Fixed Blue Door light to stay illuminated until all doors in the consist are closed and interlocked
- Fixed coupler button logic (to establish jumper cable connection the "Couple" button has to be pressed with reverser in Neutral)
- Various fixes to audio
- Various changes to emergency brake physics and logic
- Various physics improvements
Class 43 HST
- You can now sit in passenger seats once again
- Passengers will correctly board and disembark, and will not go through staff/guard doors.
- HST cars should be in the correct order
- Removed blocked windows of Mk3 TGS Coach and added interior model for rear side guards area.
- [PS4/XB1] Fixed text appearing blurry and illegible on decals
- Fixed issues with shadows casting behind decals on Mk3 coaches
- Fixed an issue preventing players to interact with the gangway doors
- Fixed an issue where the TPWS trips with penalty brake on entry to Nottingham (approach C-Line below 48 mph, the TPWS should not trip)
- Fixed DRA and AWS isolate switches being reversed in operation
- Fixed ‘Not Quite Awake’ scenario to now start with the HST's reverser facing "Forward"
- Fixed issue where doors appeared open after closing them from a distance
- Fixed gangway doors to correctly display “Open/Closed”
Linke Rheinstrecke
Note: physics improvements to the BR 103 will come at a later date.
Gameplay
- Chapter 8: Alternating Current will now have a BR 110 loco at one end (Service RE3444)
- Fixed multiple red signals outside of Koblenz station that were preventing progress in services and Journey mode.
- Fixed Signal sequencing at Mainz station
- BR 103 window wipers will now behave correctly
- Vehicles will now correctly stop at level crossings.
- SIFA on BR110 is now audible on outside camera
- Headlights on n-Wagens will now correctly illuminate surroundings.
- Improvements to DB Shimmns-u 708 and DB Tadgs 959 physics and brakes, ensuring trains are capable of departing and can stop within a reasonable distance.
Route Art
- Added OHLE in the ‘Cold Steel’ BR 110 scenario
- Improved visuals for trees across all seasons to prevent them appearing grey and popping into colour on approach.
- Improved snow-build up appearing across the landscape and not over roads.
- Fixed position of platform end signal box at Koblenz station.
- Fixed missing collision to various fences across the route
- Fixed area where grass texture cut through a main road.
- Fixed signs clipping in station at Boppard Bad Salzig
- [PS5] Fixed an issue that caused many areas of the environment to have a chequered texture.
UI & Menus
- Added missing full stop to the “St. Goar” station name
- Fixed blank options from appearing in Scenario Planner
- Fixes to subtitled text in the 'Bnrdzf 463 n-Wagen Introduction' Training Module.
- Fixed incorrectly localised PIS on the side of IC coaches.
Bremen-Oldenburg
Gameplay
- Improvements to Brake Pipe physics on the Tadgs 959, Habbiins and Laaers
- Fixed ‘Load passengers’ objective to be completable in the BR110 Introduction
- Fixes to the BR 103 Introduction when operating the door via D-pad or Analog Focus
- Added missing speed reduction on approach to Bremen Neustadt
- Vorsignals will behave correctly on Sh1 and Hp2
- UI & Menus
- Voiceover and Subtitles will now correctly match in the BR 110 Training Module for French and German languages.
- Fixed subtitle error in BR 463 Tutorial
- Mastery Tile will correctly show as available once the player has earned it.
BR 110
- Improvements to the BR 110 passenger doors functionality.
- Fixed BR110 SIFA audio not being played outside when activated from the menu
- Window wipers will work as expected
- Corrected intensity of headlights for the BR110 and n-Wagens
BR Press 155
- Adjusted Tap Changer notch up/down time according to real-world data
- Tuned brakeforce, pressure and general brake physics to be more prototypical
BR 425
- Fixed throttle movement lag on BR 425
BR 463
- Improvements to the interior model in the cab.
Peak Forest
LMS 4F
- Turned down the volume of the safety valve to match 8F and Jubilee
Isle Of Wight: Ryde-Shanklin
Class 483
- Added emergency brake that can be toggled with backspace ‘ - ‘
- Animated guard panel buttons and increased button size to make them easier to click
- Speedometer should correctly match the speed shown on the HUD.
- Train will correctly load passengers after saving and reloading from the menu
- Fixed HUD display swapping Brake Cylinder and Main Res
- Headlights should function correctly on AI services
- Driver seat is folded down by default when starting a service.
- Reduced hitbox of gangway door to prevent it getting in the way.
- Added collisions to passenger seats to prevent walking through them.
- You can no longer flip up the driver’s seat while sat in it.
- Sliding shoes will now properly contact the third rail.
- Removed guard panel cameras.
- Adjusted internal weather sounds.
- Reduced volume of door warning audio.
- Implemented guard buzzer audio.
- Improved footstep audio
- Fixed entrance and exit animations when climbing aboard.
- Fixed animations for the guard's door open and close buttons.
West Cornwall Local
- Removed chance for player to escape the world at St Austell Station (no fourth-wall breaking here!)
- Updated footstep audio at St Erth station
- Updated draw distance for tunnel and crossing at Truro station – passengers should also no longer clip onto the road as much
Class 150
- Adjusted fuel position on Class 150
- Added wheel sparking effect, plus water and snow kick-up effects
- Increased revs when starting train in Notch 3, dropping down when torque converter is filled – this is mainly an audio improvement
Class 37/5
- Class 37/5 headlights will now correctly illuminate surroundings.
Main-Spessart Bahn
BR 204
- Fixed ‘Release Brake’ objective in training module, allowing it to be completed.
- Added Walkie-talkie model to front of cab which is used to contact signaller.
- Added fuel caps and refueling setup.
- Increased strength of headlights, and also warmed the colour slightly.
- Manual wipers will now correctly clear rain & snow on windows.
- Removed duplicated BR 204 in the service listing.
- Two 204s now couple closer together.
- Throttle power notches 4,5 and 6 will now do something (notches 1,2 and 3 power reduced)
- Fixed Full-service brake to correctly display.
- Fixed HUD brake% to match the output shown on the level.
- PZB should now appear on the HUD as well as the dashboard lights.
- Changed SIFA warning from bleep to “Sifa, Sifa” audio.
- Adjustments to cab audio, including PZB beeper volume.
- Reduced sensitivity of reverser control.
- Various adjustments to brake physics.
- Added Rail Driver support.
Arosaline
- Added Resume Last Played image.
GE 4/4
- Updated running audio, flange audio, and whistle audio – also, whistle/horn volume will now correctly decrease as the camera moves away
- Improved wiper audio panning, and fixed external audio for wipers
- Fixed snow effect artefacts on the front window
- Fixed clock in cab 2 to no longer be blank
- Improvement to headlights
- Improved animation of Master Key turning
- Added wheel sparking effects, and water and snow kick-up
Luzern-Sursee
RABe 523
- Rounded timetable to nearest minute
1938 Tube Stock
- Improved running audio when coasting
- Tweaked audio for battery, running, and traction motor
- Headlights should now always turn on
- AI drivers should now be sat in their seats (time to rest those sore feet!)
- AI trains should now have passenger lights on, with lighting adjusted in AI trains
- Passengers should now correctly sit down, without piling on top of each other
- Fixed animations for guard panel buttons, with a second button added to open doors
- Guard buzzer functionality added
- Increase of cab light brightness and headlight brightness
- Added wheel spark effects
- Improved handbrake animation
- Doors can no longer be opened whilst the train is in motion
- Wiper buttons should now be operational with the gamepad
- Driving across gaps in third rail should no longer result in you losing power
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