Train Sim World
Marvellous Moab
Cane Creek: Thompson - Potash is arriving on July 8th! Taking control of heavy freight duties across one of the jewels in the Union Pacific crown, you will follow the Colorado River through some of Utah’s most spectacular terrain with Train Sim World 2: Cane Creek: Thompson - Potash developed by Skyhook Games.
Widely renowned for its extraordinary western desert scenery, the Cane Creek Subdivision extends from a connection with Union Pacific’s Green River Subdivision at Brendel. This incredible route is 35.8 miles in length and includes an additional five-mile section of the Green River Subdivision east from Brendel to Thompson.
The Cane Creek Subdivision offers heavy-haul, tough American railroading at its best. From Potash to Brendel, the line climbs nearly a thousand feet in elevation over a “roller coaster” profile featuring frequent gradients of 1.2 percent, curves of up to 6 degrees, and a journey through 7,059-foot-long Bootlegger Tunnel. The Cane Creek Branch is a rail line that requires big diesels and lots of horsepower, and you’ll take the throttle of the Union Pacific’s General Electric AC4400CW and Electro-Motive SD40-2 diesels, both sport the infamous Union pacific yellow livery.
By American railroad standards, the Cane Creek Branch is a newcomer, opened in 1962 by Union Pacific predecessor D&RGW to serve a sprawling potash mine facility at Potash. You’ll handle potash line-haul and switching duties, and handle the railroad’s noted “dirty dirt trains” which lug contaminated mine tailings from Moab to Brendel.
Stay up to date with everything on this route and more by following @TrainSimWorld on Twitter and Facebook.
Train Sim World 2: Cane Creek: Thompson – Potash will be arriving on July 8th on PlayStation 4, Xbox One, and Steam. Join Matt and JD on Railfan TV tonight, they are joined by Sean from the Skyhook Games team and take a closer look at what’s to come. Watch live on Twitch or YouTube Friday 25th June at 8 PM UTC.






Screenshots by Gary Dolzall.
Screenshots and images displayed in this article may depict content that is still in development. The licensed brands may not have been approved by their respective owner and some artwork may still be pending approval.
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