Flight Sim World Phase 2 Update Notes
Hello everyone- It’s an exciting day for Flight Sim World! This update features a number of avionic fixes, adjustments to the missions (based on your feedback), the introduction of two new variations of the Super Cub (who’s ready for an amphibious landing?) and much more.
This is also the first update in the second stage of the development of Flight Sim World, igniting the spark that will bring about Phase 2. We’ve got some exciting announcements to make about our plans for Phase 2, but those are better handled by Executive Producer, Stephen Hood (and he has done so here). There are some exciting announcements which we know you’re all going to love (did someone say dynamic weather?), so make sure to check it out.
Here are the notes for today's update:
Aircraft • Added PA18 - SuperCub Amphibian to core aircraft • Added PA18 - SuperCub Tundra to core aircraft
All • Improved appearance and clarity of gauge glass surfaces • Improved appearance of windshield glass surfaces • Keypad ‘5’ now centralises all control surfaces, inclusive of elevators • Localised cockpit tooltips for English, French and German • Shift+L now restricted to toggling cockpit and panel lights • Magneto states are now saved across flights • Alternate air, carb heat and master device are now tied to engine device so that engines will no longer fail under cold weather conditions. • Cockpit panel lights are now automatically applied/disabled on day->night transitions • Reference speeds and contact points updated across the aircraft, with Accu-feel settings updated to match reference speeds.
Diamond DA40 • Improved raindrop windshield mapping • Fix inconsistencies with mixture checks on Cold and Dark checklist. • Updated 'POH' reference speeds. • Prop animation corrected and appearance improved. • ASI reference aligned with G1000’s readings. • Player can now interact with Horizon Emergency Power switch • Prop feather functionality added. • Rear wheel contact points refined. • Improved appearance of AP lights and buttons. • Improved AO mapping on cockpit’s lower panel.
Diamond DA42 • Updated 'POH' reference data • Added Gauge helper tooltips
Piper PA-18 Super Cub • Improved LOD transitioning • KX155 COM/NAV unit made compatible with C&D. • Turn Indicator now compatible with failure feature • Strobe lights are now disabled if battery is OFF • Kohlsman operation corrected and calibrated • Improved smaller registration appearance • Click point added along lower door edge to aid with closing • Corrected gap in the rear of the lower door
Piper PA-28 Cherokee • Audio panel updated to allow keypresses • Analogue clock now shows correct time • Kollsman calibration improved for both InHG and MB scales • Turn Indicator now compatible with failure feature • Prevent GNS430 from being selected as a 2d panel • KN62 display adjusted to improve appearance
Piper PA-34 Seneca • Audio panel updated to allow keypresses • Vacuum annunciator trigger point and flap annunciator logic refined • Contact points now allow for a gear up landing • Tweaked interior dome light to reduce nose reflections
Piper PA-46 Malibu Mirage • Alternator added to Cold and Dark checklist. • Pitch trim wheel animation reversed. • Updated 'POH' reference data. • Audio panel functionality improved to allow for keypresses. • DC Ammeter now shows correct value when hovered over. • HDG knob mouse-wheel functionality corrected • Fix autopilot needle oscillation when reaching target altitude. • Resolved issue with landing lights LOD
VANS RV-7 • RV7A nose wheel steering restored. • Improved raindrop windshield mapping • AutoPilot - Heading and altitude hold now fully functional • Audio panel functionality improved to allow for key presses
Avionics: G1000 • Flight Director indicator added to PFD. • NRST function now displays on first push of the NRST softkey. • G1000 FPL text legibility improved. • Annunciator box no longer expands height by itself. • Clock display improvements. • DA40 / DA42 - G1000 audio panel now functions.
GNS430 • DTO popup legibility improved. • Map view restored. • FPL screen decluttered. • Proc and CDI buttons now consistent across 3d and 2d panels • PROC page made clearer. • PA34 - G500 and GNS530 CDI/ VLOC functions unified.
G500/GNS530 • GNS530 - FPL screen decluttered. • GNS530 - DTO page cleaned up and 2D version now emulates 3D version. • G500 and GNS530 CDI/ VLOC functions unified. • GNS530 - PROC page made clearer. • Aircraft pointer vertical offset now corrected for ‘North-up’ view
M803 Chrono • OAT readings corrected.
KAP140/KFC225 • If NAV signal is lost, AP regresses to HDG mode. • AP - VS and ALT modes functionality corrected. HDG no longer cancels other modes. • AP - HDG regress mode no longer forces NAV off when using GPS as nav source.
KX155 • Electrical failures now disable the LCD display.
RDR2000 • Now displays terrain and alert information (weather currently not supported)
SYS55X • AP - Value inputs aligned right so that they don't fall off the screen. • AP - ALT mode pitch trim indicator now works correctly.
Lessons Eagle Pilot School Lesson 2 - Emergency landing • Fixed repeating VO at end of lesson
Lesson 7 - Solo Cross-Country • String added and code reworked to give the player a heading range to help them re-intercept the 061 radial • Aligned altimeter to the lesson’s wind speeds. Tweaked realism settings to improve the playability of the landing conditions
Wings Flight Academy Lesson 4 - Skills Test • Rebalanced the difficulty of successfully achieving the first climb
PPL 1 • Prevented instructor claiming “fuel pump is on” while it’s actually off.
PPL 2 • Plane now starts trimmed
LAPL2 • Fixed instances of repeating VO dialogue
MEP01 DA42 Checkout • Fixed instances of AI plane spawning incorrectly • Prevents instructor repeating if the player leaves controls
MEP03 • Fix for the rapidly alternating top bar text after a failure
Cross Controlled • Can no longer pass the mission when landing with landing gears up
Time Pressure • Aircraft now centred on runway at start • Additional scenery polish added across mission
Low and Slow • Added a couple of extra point of interest to break up long sections; added 3 pieces of airborne AI traffic as well as 3 pieces of static AI traffic parked at the destination airport to add some life to the mission
Short Hops • Additional scenery polish added across mission
UI • The arrow keys, the Insert, Delete, Start, End, Page Up, Page Down keys as well as the Alt Gr key now produce the correct results in the settings menu. • Loading screens updated • Compass waypoint marker now flashes when the compass is shown and when the waypoint marker changes. • Remove purple bar from Log window (but not ATC window) • Antialiasing drop down strings changed to OFF/MSAA
Engine • Reduced pixelation artefacts seen intermittently with the sun at cloud edges. • Resolved white and black ‘silhouetting’ seen intermittently with trees and mountains on the horizon • Resolved instances of aircraft tail corruption seen intermittently when returning from the settings menu. • Reduced aliasing on airport fences. • Increased scene object texture cache size to reduce scene object pop-in • Introduction of option to enable SSAO (defaults to ‘disabled’) • Introduction of ‘borderless window’ display setting: An alternative for full-screen mode, running the title as a window but with top and bottom borders cropped. • Default configs setup for CH PRODUCTS YOKE, Saitek X-56 Rhino HOTAS controllers • Default configs setup for Saitek Yoke and rudders, Mad Catz Cyborg v1.0 controllers • Default configs setup for X52 and X52 Pro. • Fix crash seen in “wobbly cam” caused by infinitely increasing camera values when FPS is low. • Resolved infrequent live lock seen when interacting with GDI panels • Pausing game during cold and dark no longer resets the checklist • Extended flight time system, to allow correct logging of flight times when loading saved flights • Various localisation fixes
Note: Existing owners experiencing issues with CH PRODUCTS YOKE, Saitek X-56 Rhino HOTAS controllers are advised to go into the controls menu and click "reset to defaults" on those controllers.
We hope you enjoy the improvements we have made to Flight Sim World! If you've made it this far without checking out Stephen Hood's post about what's next for Flight Sim World then we really recommend checking out his post.